![]() This OpenGL -> DirectX12 transition only affects the video preview windows. With DirectX, instead of crash, user now get a chance to save their work. User used to find their App vaporized/crashed with a Tdr related driver assert dialogue. On stability, expect to see less display and GPU drivers related crash. Bigger size comp would benefit more from it. ![]() Performance improvement may vary, mostly depending on your hardware/GPU, and whether your workflow was bottlenecked at display pipeline. Except for the actual user facing feature, DirectX HDR capability, we expect that most users to not notice anything that is obvisouly different. We do want to set the right expectations.įirst of all, this is a relatively low level change. Stability and performance can mean so many things. We still have couple HDR issues being developed for AE, so we haven't fully disclosed about it on AE forum. All you need is an HDR10 monitor and a GPU that supports DirectX12. With Win native HDR support, you would be able to directly view HDR content in HDR colorspace within the App, such as AE Comp/Layer/Footage Window. It used to be tagged under a slightly different feature title/description. That's why it starts showing up in What's New again. We recently changed the beta feature name and some words. The DirectX12 Display has been enabled in Public Beta since Dec 2020. ![]() ![]() More importantly, with the adoption of DirectX12, we are able to bring in modern features that would benefit our users for many aspects, some of them can be very critical to certain workflows, such as Win native HDR support. It is part of our modernization effort on display pipeline that aiming for better display stability and performance. We are replacing OpenGL with DirectX12 as the default display technology on Windows.
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